#include <iostream>#include <windows.h>using namespace std;//twinkle twinkle//CC GG AA G//FF EE DD C//GG FF EE D//GG FF EE D//CC GG AA G//FF EE DD Cvoid playnote (char g, float l){char n = g;if (n == 'A'||'a'){Beep(2750,l*1000);cout <<n;}else if(n == 'B'||'b'){Beep(3087,l*1000);cout << n;}else if(n == 'C'||'c'){Beep(1637,l*1000);cout << n;}else if(n == 'D'||'d'){Beep(1835,l*1000);cout << n;}else if(n == 'E'||'e'){Beep(2060,l*1000);cout << n;}else if(n == 'F'||'f'){Beep(2183,l*1000);cout << n;}else if(n == 'G'||'g'){Beep(2450,l*1000);cout << n;}}int main() {playnote('C', 0.4);playnote('C', 0.4);playnote('G', 0.4);playnote('G', 0.4);playnote('A', 0.4);playnote('A', 0.4);playnote('G', 0.4);Sleep(400);cout<<endl;playnote('F', 0.4);playnote('F', 0.4);playnote('E', 0.4);playnote('E', 0.4);playnote('D', 0.4);playnote('D', 0.4);playnote('C', 0.4);Sleep(400);cout<<endl;playnote('G', 0.4);playnote('G', 0.4);playnote('F', 0.4);playnote('F', 0.4);playnote('E', 0.4);playnote('D', 0.4);playnote('G', 0.4);Sleep(400);cout<<endl;playnote('G', 0.4);playnote('F', 0.4);playnote('F', 0.4);playnote('E', 0.4);playnote('D', 0.4);playnote('C', 0.4);playnote('C', 0.4);Sleep(400);cout<<endl;playnote('G', 0.4);playnote('G', 0.4);playnote('A', 0.4);playnote('A', 0.4);playnote('G', 0.4);playnote('F', 0.4);playnote('F', 0.4);Sleep(400);cout<<endl;playnote('E', 0.4);playnote('E', 0.4);playnote('D', 0.4);playnote('D', 0.4);playnote('C', 0.4);cout<<endl;cout << "thanks for listening <3";return 0;
Sunday, 1 December 2013
Play Sound C++ Program
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